Mech for the game "WAR ROBOTS FRONTIERS"

We are glad to show our work done for "WAR ROBOTS FRONTIERS".
Our team was responsible for reimagining the original robots from scratch. We handled everything from initial concept art to the final high-poly sculpting, which was later integrated and textured by the talented artists at Pixonic.

Concept stage completed entirely in ZBrush.

Concept stage completed entirely in ZBrush.

Functional animation tests (Blender) based on the initial concept geometry.

Sketches exploring the robot's primary ability and animation mechanics.

Sketches exploring the robot's primary ability and animation mechanics.

High-poly model created entirely in ZBrush, following completion of all concept phases and ability animation tests.

High-poly model created entirely in ZBrush, following completion of all concept phases and ability animation tests.